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Upgrade package to the latest. #322
Upgrade package to the latest. #322
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remaining things:
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// todo: think about how to upload the texture. | ||
// Texture.Bind(1); | ||
// var unitId = TextureUnit.Texture1 - TextureUnit.Texture0; | ||
// GetUniform<int>(@"g_RepeatSample").UpdateValue(ref unitId); |
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Oops.
- should deal with upload the texture to the shader also.
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Note that it's follow the code in the ppy/osu-framework@9ec6711#diff-ec8681ce3076c551c70eeebdc49697c9efb11b7d6f1e10bf0240235dbff7f7d3R122-R138
But it's removed 😢
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Will leave this broken part to the #323 because it might be hard to fix now.
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Co-authored-by: WebFreak001 <[email protected]>
Co-authored-by: WebFreak001 <[email protected]>
Co-authored-by: WebFreak001 <[email protected]>
Co-authored-by: WebFreak001 <[email protected]>
Co-authored-by: WebFreak001 <[email protected]>
…st project. And note that this runner only create if not open the visual test windows.
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Guess should be OK to merge this now. |
Using the latest osu-framework and upgrade shaders to new spir-v.
Here's another PR that doing the same things:
#321
Here's the change about the shader:
https://github.com/ppy/osu-framework/releases/tag/2023.314.0